Big Foot Table by Alain Gilles. February 22, 2009

An insight into new work by Alain Gilles. The designer Alain Gilles has been kind enough to let us see the renderings and photos of the prototype for his “Big Foot” table design for Bonaldo. The final developed version of the table will be featured during the Milan Furniture Fair.
See the images accompanied explanations in the designer’s own words after the jump…
Alain Gilles explains his new “Big Foot Table” design as…
A strong personality, always in movement, always trying to put one foot in front of the other. As if it were walking, each foot stretches to reach further away. Whatever the angles, it always looks strikingly different from one point of view to another, as if you could never really grab it.
It has been sculpted in 3D by the hand rather than by the pure logic of the computer. Even though it is a large functional table, and follows some strict rules, all the legs have their own characteristics and have been positioned and oriented manually in order to give the whole structure a warmer and more human feeling.
A mix of rather traditional materials, steel and wood, give a rather unexpected and fresh product. The legs are made of steel plates that have been laser cut and folded. All the legs have a different width, and have been cut and bend in order to reveal different tonalities of their own color, in order to play with shadows. As for the angled cuts in the legs, they increase this ever changing perception of a product, that looks drastically different from one side to the other; they also add detail to the piece and give it a much lighter feel.
The metal legs can then become of field of experimentation for all sorts of color combinations, thus giving birth to a more experimental or a more traditional table.
Dimensions: 250 x 100 x 74cm and 300 x 100 x 74cm

First original renders – The feeling of movement and tensions

First original renders – working on the concept of “simplexity”…. Simple, yet complex and unexpected

First original renders – an ever-changing personality

First original renders – simple material : metal and wood (and in the future the possibility of a glass top)

First original renders – as if the legs were moving…

First original renders – all black or all white possibility

Second work prototype in the factory – unexpected color combinations that can adapt to a lot of different atmosphere

Second work prototype in the factory – each leg has a different size and shape

Second work prototype in the factory – with a different personality from each angle

Third work prototypes – experimenting with different gradient color combinations – the importance of shadow in the variation of the tonality concept

Third work prototype – experimenting with different color combinations (will normally not be put in production in that specific blue color combination)

The very first raw prototype – true to the sculpting in 3D…

The very first raw prototype – testing for the adequate length of the top plate.